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Page history last edited by John E. Martin 11 years, 6 months ago

Making Multimedia Meaningful

To be taught Spring 2009 for Plymouth State University

An in-depth, hands-on experience with multimedia technology and the power it brings to student learning. Educators will discover how multimedia tools enhance project-based learning and authentic assessment while: (1) producing a multimedia presentation based on an integrated curriculum theme; (2) using computers, information technology and telecommunications for powerful teaching and assessment of student work; and (3) creating a project through teamwork with new technologies. As educators explore the significance of student-centered learning and teacher as coach, they will see how these new paradigms for teaching connect to their classrooms and schools.



Expectations/Learning Outcomes

At the end of this course, the learner should be able to:

  • Define multimedia in current terms
  • Identify appropriate applications of multimedia in their own praxis
  • Create a multimedia presentation based on an integrated curriculum theme
  • Identify and employ ICT appropriate for teaching
  • Identify and employ ICT appropriate for assessment
  • Co-create a presentation using appropriate socio-collaborative tools
  • Connect tools to their praxis


Guiding Questions

  1. What is multimedia?
  2. Why do we seek meaning, and what role does visualization play in meaning creation/understanding?
  3. How does the multi-modal approach support project based teaching & learning?
  4. When is multimedia appropriate?
  5. What is the role of the teacher in the connected classroom and how does this apply to multimedia projects?
  6. How does one effectively assess, on a holistic level, multimedia works?
  7. How do multimedia tools enhance authentic assessment?


Course Structure

  1. Week 1 - Intro to the course: Tools & Terminology
  2. Weeks 2 & 3 - Module 1: Defining multimedia and its applications
  3. Weeks 4 & 5 - Module 2: Designing & Creating Multimedia
  4. Weeks 6 & 7 - Module 3: Developing multimedia projects
  5. Weeks 8 & 9 - Module 4: Assessing multimedia projects
  6. Weeks 10 & 11 - Module 5: Collaborative
  7. Week 12 - Presentations & Wrap-up


Working Ideas

Why are you using multimedia?

  • To share
  • To teach
  • To demonstrate
  • To learn

Concept of the narrative and digital storytelling

Creating connections

Getting beyond the content


The two sides of the multimedia coin:

  • Presentation (sending the message)
  • Decoding (receiving the message)
  • Assessment


Thoughts from a faculty member:

"Since the course seems to be focused on meaningfulness, I'd probably want to know what kinds of things can be done better using Multimedia technologies and what is not really worth the effort.  Bonk's discussion of timers on Faculty Day comes to my mind--I'd want to know in which situations a multimedia timer is more effective than an egg timer."


While this example is not really about multimedia, the idea is the same. Technology should be used because it is the most effective tool for a specific situation, not because it is cool or new. Along the same lines as "a strength, overused, can become a weakness/liability," technological solutions should be employed appropriately


Kathy Sierra's 10 Tips for New Trainers/Teachers as applied to multimedia


Brent Muirhead's Creating Concept Maps article about "integrating constructivism principles into online classes"


Employ a tracking approach:

  • Digital storytelling
  • Creating meaningful teaching
  • Other options?


Planning Materials

  • Process model - Propose, plan, prepare, package, produce, practice, present, ponder, perfect
  • Presentation Zen (PZ) - Creativity, Limitations and Constraints (p. 31)
  • PZ - Hara Hachi Bu (p. 204) - Leave them hungry for more (http://www.presentationzen.com/presentationzen/2007/06/one-secret-to-a.html)
  • Slide:ology (SL) - (p. 220-1) - Constraint, 3 R's of Letting Go: Reduce, Record, Repeat (http://slideology.com/)
  • SL - 10-20-30 Rule: 10 slides in 20 minutes using no less than a 30 point font (Guy Kawasaki - http://blog.guykawasaki.com/2005/12/the_102030_rule.html)
  • Inclusion of critical analysis/critical thinking skills applied to decoding media (media literacy)
  • Use/engage inherent curiousity
    • Employ the scientific method - give learners a chance to test their new learning against a problem and enable them to see/hear/feel its validity (or lack of)


Developmental Models


Tools for Assessment




Readings & Resources



Online Readings & Other Resources




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